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    Game Physics - 图书

    导演:David H. Eberly
    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working ...(展开全部)
    Game Physics
    图书

    Game Physics - 图书

    导演:David H. Eberly
    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working ...(展开全部)
    Game Physics
    图书

    Game Physics Pearls - 图书

    导演:Gino van den Bergen
    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cov...(展开全部)
    Game Physics Pearls
    搜索《Game Physics Pearls》
    图书

    Game Physics Pearls - 图书

    导演:Gino van den Bergen
    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cov...(展开全部)
    Game Physics Pearls
    搜索《Game Physics Pearls》
    图书

    Physics for Game Developers - 图书

    2001
    导演:David M Bourg
    Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting ...(展开全部)
    Physics for Game Developers
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    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your - 图书

    导演:Ian Millington
    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties o...(展开全部)
    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
    搜索《Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game》
    图书

    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your - 图书

    导演:Ian Millington
    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties o...(展开全部)
    Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
    搜索《Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game》
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    University Physics with Modern Physics - 图书

    导演:Hugh D·Young
    University Physics with Modern Physics , Thirteenth Edition continues to set the benchmark for clarity and rigor combined with effective teaching and research-based innovation. University Physics is known for its uniquely broad, deep, and thoughtful set of worked examples–key tools for developing both physical understanding and problem-solving skills. The Thirteenth...(展开全部)
    University Physics with Modern Physics
    搜索《University Physics with Modern Physics》
    图书

    University Physics with Modern Physics - 图书

    导演:Hugh D·Young
    University Physics with Modern Physics , Thirteenth Edition continues to set the benchmark for clarity and rigor combined with effective teaching and research-based innovation. University Physics is known for its uniquely broad, deep, and thoughtful set of worked examples–key tools for developing both physical understanding and problem-solving skills. The Thirteenth...(展开全部)
    University Physics with Modern Physics
    搜索《University Physics with Modern Physics》
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    Computational Physics - 图书

    导演:J·M·Thijssen
    This second edition describes the computational methods used in theoretical physics, and has been fully updated. New sections have been added to cover finite element methods and lattice Boltzmann simulation, density functional theory, quantum molecular dynamics, Monte Carlo simulation, and diagonalisation of one-dimensional quantum systems. It covers many different areas of phy...(展开全部)
    Computational Physics
    搜索《Computational Physics》
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